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Conveyor Optimization

Author: Darth Binks (edited by Chan) Source: Discord

Think of it like this: comparing efficient conveyor setups is similar to looking at nervous systems.

Your conveyor system should take all of your items to where they need to go, and only where they need to go, while avoiding extra work. It should look like a spine connecting to independent nerves.

1. AVOID DAISY CHAINING

Daisy chaining is when you use inventory blocks as PART of your conveyor system, rather than connecting them TO a conveyor system.

Every time an item/gas/etc has to travel through a block with an inventory, it creates additional calculations/lag. Connect your inventories to your conveyor line, but don’t allow items to pass through them.

2. AVOID LOOPS

If an item CAN go in a circle around your base, you should assume that it WILL go in a circle around your base, causing unnecessary calculations and lag. This is particularly true when sorters or inventory management scripts like ISYS are involved.

3. AVOID JUNCTIONS

  • Junctions have less health than their armored/buster counterparts. Use those in combat for that reason.
  • They cost more than pipes/corners. Use pipes/corners early on for this reason.
  • Open conveyor faces can cause fps drops
  • If you’re not careful, it’s very easy to have junction blocks create loops.
  • They look stupid and you will be ridiculed as someone who doesn’t know how to make effective plumbing because you didn’t read this.

Congratulations! You’re on your way to a less laggy grid and happier sector neighbors!

Left: 🚫 --------- Right: ✅ ![[OptimizedConveyorExample.png]]

[!tip] TIP Q. Does a Conveyor Cap actually close a conveyor or is it just cosmetic?

A. Cosmetic only.